Inspiration: Overwatch, World Of Warcraft, League Of Legends, Undertale, Ori and the Blind Forest, Elder Scrolls Online, Borderlands 2, Off (MortisGhost), Hollow Knight, The Last Night.
Overwatch is a team based multiplayer shooter game. The game was developed by Blizzard Entertainment which is formally known for making World Of Warcraft which was one of the most popularized MMO/RPG (Massive Multiplayer Online/ Role Play Game)/ The game was release on PC, Playstation 4 and Xbox One.
The game takes inpiration from games like Team Fortress and various other games like Destiny and World Of Warcraft. There are a total of 27 playable characters in game but more to come. The characters are based off the comics and lore of the story.
Since then it has gained a big attraction from audiances who cosplay as characters from the game at events such as Blizzcon.
These are many of the maps that Blizzard took inspiration from to create their final product. They used real locations around the world to make more of a diverse surronding while playing.
The characters in the game are very unique in every way possible. They have a class system setup (DPS, RANGED, TANKS, SUPPORT). This allows the player to choose which role they want to play when working with their team to win. Each character has their own special abilities which allows for a smooth and fun experince for the player.
In the world of Overwatch, humanity was graced with a golden age of technology, peace and exploration. On the exploration front, humans built the Horizon Lunar Colony. Their focus on the exploration of space, but also an active research facility. It was manned by a league of scientists and genetically engineered gorillas were there to test the effects of prolonged habitation in space.
One of the biggest breakthroughs in the world was the development of omnics, robots with advanced artificial intelligence. Omnics were a leading force in bolstering global manufacturing efforts and key in creating economic equality around the world. The robots driven by these AIs became ubiquitous. The world built large facilities called omniums in every major cultural center to churn them out.
Disaster came when the Horizon Lunar Base and its population of hyper intelligent gorillas revolted. The gorillas killed all the scientists on the base and all but one of the gorillas maintained their hostility. Around the same time, something happened to the world’s omnium facilities, putting the world into crisis.
The Omnic Crisis and the formation of Overwatch
The Omnic Crisis was an event that threatened the stability of the entire world. While Blizzard hasn’t revealed the actual cause of the crisis, we know that that the world’s omniums began producing hostile omnics. All at once, each omnium independently started producing violent robots, many of them being Bastion units. Omniums created Bastion units specifically for combat and were the main force of the Omnic Crisis.
All around the world, omnics that once helped us become a stable society turned and attacked mankind. To respond to this threat, the United Nations formed Overwatch, a task force of soldiers and scientists. In its early days, Overwatch was led by Gabriel Reyes and Jack Morrison, with Reyes initially at the helm. But Morrison’s proficiency on the battlefield helped him take control of the group from Reyes soon after. No longer in command of Overwatch, Reyes took control of Blackwatch, its covert operations unit.
The Omnic Crisis exposed many other capable individuals. Among them were climate scientist Mei-Ling Zhou, former gang member and expert marksman Jesse McCree and German juggernaut Reinhardt Wilhelm.
After the end of the Omnic Crisis, Overwatch maintained order and peace. It was an era of heroism that lasted for a few decades. Their influence on society was so strong that anyone born during their golden age was called “The Overwatch Generation.”
The Fall of Overwatch
While Overwatch’s era of peace and heroism lasted for decades, their fall came suddenly and ended with a bang. Infighting between Reyes and Morrison ran parallel with accusations of uncharacteristically corrupt behavior. In the midst of a United Nations investigation, fighting broke out at Overwatch’s headquarters, destroying the facility and presumably taking Reyes and Morrison with it.
These events, including the signing of the Petras Act, a document stating that any Overwatch related activity was illegal, finally forced Overwatch to disband.
Elder Scrolls Online:
Elder Scrolls Online is a MMO/RPG game which originated from the Elder Scrolls Series which was published by Bethesda Studios. This is the first multiplayer instalment for the game which has the fanbase going crazy. As The Elder Scrolls V had many game awards which only means they will smash the concept of the online version. I decided to choose this game as the skills and weapon designs is very unique and pure to its franchise.
The concept art for this game is stunning due to the fact Zenimax (Produce of The ESO) is rolling updates and characters as well as skills to game which allows for a new diverse experience everytime you log in.
The game is truly to entail to those who enjoy the elder scrolls series and want to be playing with friends in a big elder srcolls world. The concept of this idea was around 2009 when Elder Scrolls V came out people wanted to play with eachother only late 2017 is when a fanbase came together to make a multiplayer mod for the pc. But the developers went through a another route to bring out a full game witrh expansions being added every so often.
The game being made by Bethesda and Zenimax they stay true when it comes to character development and progress. You are allowed to customise your character any way you see fit. It breaks down from Alliance(Aldermiri Dominion, Daggerfall Covenant, Ebonhart Pact). Then they have races; each race gives a bonus attribute to your skill tree which will alow you to have more benfits than other races.
Such as if I wanted to a magician I would choose High Elf due to the fact they bring a bigger magika pool than any other race. It would not make sense if I went as a RedGuard to be a magic character because RedGuards are stamina based, so instead they would make for good swordplay.
The design of the game closley follows the same design as the orginal franchise. The skill tree breaks down into the class you choose to play. For example the character in the screen shot is a NightBlade which is a class where you rely on your stealth and damage.
Each class has a breakdown of three trees which you level up as your progress through the game to choose which skills you want to use.
With the PC verision of the game the UI design is completely customizable.
The game is set on Tamriel in 2E 582 during the Interregnum, a period of time between the assassination of the Last Potentate, Savirien-Chorak, and the rise of Tiber Septim, where there was chaos, bloodshed, and no Emperor on the Ruby Throne.
Several years prior, the Cyrodil Emperor Varen Aquilarios desired to become Dragonborn in order to light the Dragonfires in the Imperial City, thus legitimizing his claim to the Ruby Throne. The sorcerer Mannimarco was able to convince him that he knew a ritual that could accomplish this, but that it required the Amulet of Kings. Along with the leader of the Dragonguard Sai Sahan, the half-giant Lyris Titanborn and the High Chancellor of the Elder Council, Abnur Tharn, they became the Five Companions. They were able to retrieve the Amulet of Kings and begin the ritual in 2E 578. At that moment when the ritual began, Mannimarco used his dark magic to immobilize the others and reveal his true intentions: he was an agent of Molag Bal, and the ritual in fact destroyed the barriers between Nirn and Oblivion in an event known as the Soulburst. This event allowed Molag Bal to initiate the Planemeld, a forceful merging of worlds. Once the ritual was completed, aftershocks were swept across every corner of Nirn. Mages died or went mad, Red Mountain trembled in Morrowind, earthquakes shook Skyrim, and heavy storms devastated the coastlines of Elsweyr and Valenwood. The constellation of the Serpent grew so large that it seemed to threaten every star sign at once.
The Tharn family, rulers of Cyrodiil through Empress Regent Clivia Tharn, made a pact with Mannimarco, the King of Worms, who agreed to supplement the Imperial’s forces by resurrecting their soldiers, except for Clivia’s father Abnur, who opposes Mannimarco. Molag Bal is harvesting the souls of mortals for more power. The hero, known as the Vestige, is an adventurer whose soul has been taken, which allows them to constantly return to life. The player is killed by Mannimarco in a sacrificial ritual and they are brought to Coldharbour, where they awaken to find a mysterious man known as the Prophet, who, with the help of Lyris Titanborn, helps the Vestige escape Coldharbour, freeing the Prophet, but also imprisoning Lyris within Coldharbour. Once the Vestige escapes Coldharbour, they awaken in Tamriel and are let loose upon the dangerous world.
Undertale is a role-playing game that utilizes many of the traditional mechanics normally seen in role-playing games but with a number of differences.
The battle system in Undertale is turn-based and seems to be heavily inspired by bullet-hell games – in particular, the Touhou series – where the protagonist’s SOUL, represented by a red heart, must avoid attacks unleashed by the opponent. As the game progresses, new elements are introduced, such as colored obstacles which require the soul to stay still or move through them, and some battles (including all the Boss battles) which change the way the heart is controlled. During the player’s turn, they have the opportunity to fight the opponent (involving quick-time input), perform actions that can change the opponent’s mood, use items, and show mercy by sparing the enemy, which ends the combat if the correct actions have been used. Killing an enemy will reward EXP and LV, but neither is given if they are successfully spared; GOLD is earned in both cases. The game has a large emphasis on the morality of killing and sparing the Monsters encountered, as the player’s actions determine what ending they will receive. Unlike traditional RPGs, it is possible to complete the game without ever killing a single monster.
The player, represented by the red heart icon, evading enemy attacks
The overworld mostly consists of puzzles that the player must solve to progress. Monster battles can also be seen as puzzles, requiring the right set of actions to resolve the fight peacefully. However, should the player decide to commit to murdering every monster they encounter, almost all the puzzles are disabled, and the player is required to grind to progress the game. Unlike traditional RPGs, grinding (under a neutral setting) and backtracking are not mandatory, and no side quests exist within the game.
The game is also known for its dialogue that is witty and humorous as well as having drastic alterations based on the player’s actions, and occasional breaking of the fourth wall. While killing/sparing results in notable dialogue changes, the most prominent alteration involves the manipulation of the game’s SAVE feature, particularly quitting or resetting the game.
The main antagonist has taken over the Hyperion Corporation, declared himself Dictator of Pandora and taken all of the credit for finding the Vault going so far as to claim responsibility for killing the Destroyer. Jack has also blotted out much of the light on the planet by having a giant orbiting H-shaped base set in front of Pandora’s stationary moon, creating a ‘big brother’ atmosphere throughout the planet. The new group of Vault Hunters in Borderlands are tasked with killing Jack and returning peace to Pandora.
Borderlans 2 sets you off on a train to an unspecified location to begin the search for the vault. The train turns out to be a trap set by Handsome Jack, to kill all who search for the Vault. The Vault Hunters defend themselves long enough to reach a train car filled with explosives and a ‘dummy’ Handsome Jack look-a-like. The detonation causes the train to crash in the Arctic Wasteland, with our new team strewn across the wreckage. The game picks up with the Vault Hunters waking up to Claptrap digging through the remains. The mysterious Guardian Angel then contacts them and explains that Handsome Jack must be killed, directing players to rescue the four original Vault hunters from Hyperion’s clutches to accomplish this.
The Last Night:
Humans first knew the era of survival. Then they knew the era of work. Now they live in the era of leisure. Machines have surpassed human labour not only in strength, but in precision, intellect, and creativity. The fight for survival doesn’t mean food and water, but a purpose for living. People now define themselves by what they consume, not what they create.
The Last Night immerses you in the everyday life of Charlie, a second-class citizen living in a city brimming with augmentation and citizens living a gamified existence — none of which Charlie can experience himself due to a childhood accident. Apathetic and disheartened by the seemingly pointless world around him, Charlie is presented with an opportunity to take matters into his own hands. But at what risk?
Features & Highlights
•Explore a breathtaking post-cyberpunk world
Roam freely across four varied and vibrant districts in a unique blend of 2D and 3D. Travel between areas with futuristic transportation and wind your way through dense crowds, drones, and unique characters — as long as you have the right to be there.
•Immersive, revolutionary visuals
Experience a city of gorgeous pixel art, drawn and animated by hand combined with state-of-the-art compositing techniques and camera work. The result is an immersive aesthetic, modernizing the cinematic platformer genre.
•Contextual stealth & gunplay
Each encounter in The Last Night is handcrafted to ensure variety and narrative progression. Use your acquired knowledge of the city to hide from drones, skirt around police, and escape dangerous situations – or people.
•Real-time action dialogues
Draw your gun to intimidate or simply walk away while in the middle of dialogue. NPCs will stroll and chat alongside you rather than just stand around. They’ll even remember what you’ve said, night after night. Make sure to watch your mouth as much as your back.
•A rich, personal narrative
Experience an unfiltered, futuristic society through the personal lens of Charlie, an ordinary low-class citizen – from the daily routine to extraordinary events. Live the stories of the city and its inhabitants in a world that may have you questioning modern life.
•Dynamic, original soundtrack
Showing you a side of the city that the camera can’t, the soundtrack and audio design places you directly into the heart of the world. From the music playing in shops as you stroll by to hover-cars blasting above you and the stories overheard through open windows, everything has been crafted to enhance the visuals and fully immerse you in this living, breathing environment.
Due to the game heavily focusing on a futuristic concept music and character development play a big part in telling the story in a game like this. So with that in mind, I tried to use many of the concepts to create something unique and personal to the future of gaming concepts.
How I will be using my research to develop my concept art for a game?
Art Style: Simplified playable character models, complex and detailed character portraits during dialogue scenes.
Review resources: Photoshop, After Effects, Illustrator, Blender, Premier Pro, Paint Tool Sai, Unity.
How I will review my FMP once its done
Genre: Modern Fantasy RPG/Platformer
An alternate universe in which children possess magic that can be harnessed into adulthood given the proper education, but who’s middle and lower class citizens have been, through strict and unfair laws, denied the opportunity to develop it, causing it to eventually fade away. This causes an even bigger power imbalance between your usual and under-privileged citizens, and the elite, denying them any and all chances of over-throwing their corrupt leaders.
And then enters Katie, a young woman who has been practicing magic illegally all her life, currently living in a poor neighbourhood helping others as best as she can without being caught.
One night, during her usual patrols around town, making sure every house and apartment stays warm and dry for the upcoming winter, she bumps into the wrong crowd. Enforcers, designated officials tasked with regulating the illegal use of magic.
They catch her on the edges of town, hands still tingling with newly cast spells and wards, and all she can think of doing is run, as fast and as far as her legs can take her. The chase leads to an allyway, and once Katie realizes she has no way out, she pulls a desperate and dangerous stunt: summoning a demon.
While the enforcers hesitate among the smoke and ashes, the demon turns to Katie and annouces its terms: she must allow it to stay on this realm as long as possible.
Katie isn’t stupid, she knows maintaining a spell as strong as this one for long will result in her inevitable death, but she’s made her decison. So once the dust settles and the attackers have been gruesomely dealt with, she readies herself to try and make as many changes in the world as she can in the week she has left to live.
Sounds like a tall ask, but it’s not like she’s doing it alone anymore.
Genre- Sci-Fi, Futuristic, Cyberpunk, Platformer, SideScroller
Concept 2)Run Fight or Die
Set in the year 3035 in future cyberpunk; where the government controls the people. People made of half mech and human. A virus made by the government has been used to gain access to their citizens. It is used to corrupt the city and turn everyone against each other. It’s a war zone 24/7.
You are placed in the city of Tokyo; you play the non-corrupted half human/mech character Kio. He has been around since the year 2505 he has not aged due to him being half mechanical. Kio has learned how to improve himself so the mechanical parts of his body are more powerful than the other mechs. He has gained these skills through an underground organization “Kira”. This is the group you will work alongside to stop the enemy of this city and get the anti-virus out to free the citizens.
Although it’s not going to be that easy, there are people looking for this organization and Kio himself due to a high bounty on their head. He has to blend in with his surrounding by either salvaging armor from the mechs or searching the city dumps for scrap parts to improve himself. This allowed him to be unseen by the Government some of the mechs owned by them have special armor which enables them to become invisible and conceal every part of their body. There are a variety of mechs that the government has Technologically Engineered. Some are currently unknown as they have not been yet assigned to a job, but Kio and his team have gained access to some databases so they are one step ahead.
Concept 3 Side Story: Epidemic- A fatal virus takes over this city , a free runner kid who has been trying to survive eventually gets his hand on a cure. He has to dispurse the cure on top of the highest building in his city for everything to be reverted to normal. He uses the rest of the cure which is given to other runners to do the same as him in there city in which hope is brought back.
Combat System –
Turned based combat with HP, mainly magic and any magic based weapons such as staffs or wands.
Heart-Based 3 hearts = 20HP (Health Points)
Individual Characters May Have Different HP.
Health can be picked up at different checkpoints and be found on the map as you traverse and wipe enemies. The 3 Hearts display your life you have right now the more damage you take the more the heart will deplete and disappear.
I had drawn a variety of character concepts and scaps to see which character best fitted what I had in mind. Once I found it I had uploaded it to photoshop so I could trace over my line work and then finalize and perfect it.
I will be using very Bright/Futaristic colours such as Purples, Reds, and Yellows. The colour’s show a visual representation of magic and futaristic dystopian world filled with magicians.
These colours really help and resemble futuristic style that I am trying to approach.
Finals Book Work-
This is a half done poster that Im testing wether I should change the art style specifically for the poster or how many variations I can come up with.
Maybe Small Design ScreenShots
3D Animation Design